Missions

Missions are an important game mechanic within the Real Life Server (RLS). They are not a rare occurence and happen fairly often; they are purely optional (with the decision made by Faction Elites) and involve all factions (with the exception of the Government - see below [In Progress]).

Types of Missions
There is a reasonably wide variety of missions on RLS, which each carry their own benefits and rewards, and sometimes consequences. They include: If the two factions fail the trade, they must eliminate 10 enemies of the opposite trading side. The 'winners' receive both the Weapon Parts and Vehicle Parts reward (other two factions included)
 * Vehicle Retrieval Missions - a mission vehicle (MV) has to be driven to the faction's outpost to secure it
 * Tank/APC Retrieval Missions -  same as vehicle retrievals, but they include a tank/APC, usually with high-powered weaponry. As such, they are somewhat rarer.
 * Secure the location - these have a roleplay mission (like a faction member being tortured and you must rescue him, or Enforcers finding your faction's secret hideout) and you must secure a certain location to complete it
 * Trades - These take place between two random factions (but not Enforcers [citation needed]) - like Ular Boys and Roaches, or Reapers and Roaches - and the other two factions (including Enforcers) must attempt to ruin it. Same principle as 'Secure the location'; you need to remain on point for a certain amount of time to complete the mission.

Rewards
With the exception of Trades, there is no certain type of reward for each mission. The rewards are either money (which is added to the faction balance), Weapon Parts or Vehicle Parts.

If a trade fails, the two trading factions must eliminate 10 members of the opposing faction anywhere on Panau. If one of these two factions succeeds in doing this, they earn the Weapon Parts AND Vehicle Parts for that mission.

Fail Conditions
Sometimes there will come a time when a mission is impossible. With mission vehicles, this can occur when the MV becomes undrivable - for example, if it is drowned in water or trapped between trees. In general, vehicle mission fails if the vehicle did not move for 20 minutes.

Trades will fail: if the two trading factions fire upon each other or the two factions NOT trading, succeed in ruining the trade.